﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Zeus.Classes.Engines
{
    public class PhysicsEngine
    {
        public void SimulationTwoBodyCollioion()
        { }
        public void SimulationGroupAndCategories()
        { }
        public void SimulationLinerSpring()
        { }
        public void SimulationAngleSpring()
        { }
        public void SimulationJointPin()
        { }
        public void SimulationJointAngle()
        { }
        public void SimulationJointSilder()
        { }
        public void SimulationJointRevolute()
        { }
        public void SimulationJointLimitAngle()
        { }

    }
}
